About This Game A distant planet. A dying colony. A deadly conspiracy.Fight a corrupt system in Ticket to Earth, the revolutionary tactical puzzle RPG!The mining boom has left New Providence to die and just one Earth-bound ship remains. Forced to fight to protect everything she loves, orphaned Rose stands between bloodthirsty marauders and a corrupt government.The puzzle grid is your battlefield as you position your team, collect matching tiles, and power up devastating special abilities. You’ve never played anything like this!Join the fight in Ticket to Earth, a sci-fi epic of betrayal and insurrection.Unique gameplay mash-up – Revolutionary hybrid gameplay blends battlefield tactics, puzzle, and RPG to create an entirely new style of play.Episodic science fiction epic – Get involved in the personal stories of four mismatched heroes as the fate of an entire world rests on their shoulders.Fight for justice – Unlock hundreds of potent combat abilities and use them to defeat murderous criminals, rampaging robots, and grotesque mutants.Join the movement – Be guided by the mysterious Stellar Consciousness Movement through a deep and satisfying RPG progression tree for each of your heroes.Enhanced Steam edition – This original mobile hit has come to PC and Mac with greatly improved high-resolution visuals and a suite of other improvements.When the refinery failed, it wasn’t just hundreds of miners who died. From that day on, the colony was dying too.Colonists had travelled hundreds of light years for the promise of a better life, but with the mineral deposits all but depleted and refinery destroyed, the lifeblood of New Providence was slowly draining away.A decade later, the wealthy few are now preparing to return to Earth on a gleaming luxury starliner, leading to mass protests by the many being left behind. The entire colony has become a powderkeg of resentment and desperation, and somebody is about to strike a match…Orphaned gardener Rose, left without a family when the refinery failed, is forced to become a Peace Keeper to protect the people she loves from an inexplicable wave of violence. Drawing upon the almost-forgotten training of her childhood, Rose battles swarms of mutated alien bugs and out of control robots. Slowly, she realises that these are not random events, but are part of an unspeakably evil plan…As Rose and her fellow Peace Keeper Wolf are pursuing the criminal masterminds of the Lands End massacre, their shuttle is shot down over the toxic wasteland left behind by the failure of the refinery. To their horror, they find instead that not everybody died in the disaster: some of the victims live on, altered and alien, no longer remotely human. Yet, even more dangerous things lurk in the ruins…Hidden within the freezing ruins of the Rinehart Refinery, Zero's army of murderous criminals prepare to assault the colonial capital, First Landing. Racing against time, our three heroes must confront the ghosts of New Providence's past in order to stop the Zero Day coup. Joined by new allies, will one Peace Keepers make the ultimate sacrifice so that Justice may prevail?The city streets of First Landing explode with violence in this apocalyptic finale to Ticket To Earth. Surrounded by enemies, our heroes must enter the very heart of the conspiracy in order to stop Zero's genocidal coup. Who lives? Who dies? Who will travel home to Earth? Episode 4 is coming in early 2019.Robot Circus is an independent game studio in Melbourne, Australia. We started the studio in 2011 after working together for many years at a large game studio on console games. Starting Robot Circus allowed us the freedom to pursue our passion for creating innovative experiences and compelling narrative.Ticket to Earth is the kind of game we formed our studio to make. We can’t wait for you to play it, and are looking forward to revealing all the cool locations and story twists that are coming in the future Episodes. 6d5b4406ea Title: Ticket to EarthGenre: Indie, RPG, StrategyDeveloper:Robot CircusPublisher:Robot CircusRelease Date: 28 Jun, 2017 Ticket To Earth Download Crack With Full Game ticket to earth review. ticket to earth trailer. ticket to earth 1.2.3 apk. tickets for dynamic earth. ticket to earth tutorial. ticket to earth gems. ticket to earth wiki. ticket to earth hltb. ticket to earth episode 2 review. tickets for wider earth. tickets to see earth wind fire. ticket to earth obb. ticket to earth ipad. ticket to earth episode 1. ticket to earth apk. ticket to earth story. ticket to earth episode 3. ticket to earth android apk. ticket to earth toucharcade. ticket to earth facebook. ticket to earth nitrium. ticket to earth gameplay. ticket to earth chapter 3. ticket to earth episode 3 release date. ticket to earth app. ticket to earth play store. ticket to earth episode 3 gameplay. ticket to earth build. earth to mars ticket price. ticket to earth forum. tickets for planet earth live. ticket to earth game review. ticket to earth ipad. ticket to earth apk 1.2.3. ticket to earth walkthrough. ticket to earth powers. ticket to earth mod apk. ticket to earth episode 2 release date. ticket to earth update. ticket to earth ar. ticket to earth episode 3. ticket to earth chapter 4. how long is ticket to earth. ticket to earth 2 I'm sorry, I really tried, but I cannot enjoy it. The game is too frustratingly random, the bonus objectives are random squared, the two actions are too punishing given how the enemies just ignore that mechanic and will happily make the ability to attack before moving useless, and the final straw was a not easily refillable resource not being replenished if you use it then restart the mission. I'm sorry but I'm done.. Bought this at PAX AUS 2018 straight from the devs who were super nice and have been playing it almost everyday since. If you like RPG, turned-based strategy, battlefield and puzzle games, this game is totally addictive and activates the brain's need to solve and achieve in really cool ways. It's extremely gratifying and not overly complex to learn. Anyone of any age can play it through, but the more you invest into getting good, the higher the reward.At first, the gameplay seems really simple because of the slick UI and smooth controls. But then you get hooked on perfecting every level and boosting the skills and abilities of each character. There is arguably more skill and thought put into the strategy and tactical approach of this game then big titles like X-COM or MMORPGS. I cared way more about building and allocating my skills than I usually do because of how it applies to puzzle solutions that unlock achievements, weapons and higher skill levels in a unique way. Whoever created the system in this game seriously knows what they are doing and has found their calling with game mechanics. I'm a girl who was raised on comic books, so the comic style art and dialogue and the cyberpunk sci-fi elements are personal favourites. Not to mention the protagonist is a female woman of color who is trained in martial arts, swears like a sailor, who is in a relationship with another woman who is a mechanic. How ♥♥♥♥ing cool. I love it. Guys, I hope you finish this game, because it has huge potential to be replayable and reach a broader audience on PC. The UI is honestly one of the best I have ever seen in anything. And if you monetized the credit system, I would buy them. People on here saying this game is already obsolete because of the early release date of the first episodes need to pipe down. Once it's all complete, just re-package the whole game. I just finished Ep. 1 and it was already more than worth the money I paid. I'm so excited to play through the rest. Awesome work guys you have produced a great game. Will be picking up future Robot Circus titles after this experience!. Brought Form PAX Aus. So Gald that i did. Good Game. Highly recommend it.. Ticket to Earth is a good turn-based, tactical, match 3 game. It has an interesting sci-fi story, that is presented as a comic book style. It's colorful, vibrant and beautiful sci-fi world. The story will suck you in and the battles on the Grid will keep you wanting more.The UI is simple and easy to use, you need only your mouse to control everything.The first couple of missions have a nice tutorial, and unlocking new shops/stations are covered in the ongoing story, where they will tell everything that you must know.You will get money for completing story and side (justice) missions, and talent tokens for completing story missions and it's bonus objectives (justice missions only rewards money)Spend money to get new skills and more powerfull weaponry, but if you like suffering and makeing the game more difficult, you can finnish it without buying anything. On my first run I only bought the new skills and finished the game with the starting weapons, because I run out of money.....and there is an achievement for it.....if you are a completionist.....but it was really difficult.There are skills for stunn, burn or poison the enemy, making your next attack more powerfull for a single target or striking multiple target, heal yourself or change the tiles colour around you.With talent tokens you can unlock new talents for your characters in his/her talent tree, they are like passive power ups, make you stronger (more HP) some tiles can heal you or give more attack damage, and you can reset the talent tree to try out different strategies.Currently money and talent tokens are limited, because the game is not complete (only Episode 1) so spend you money wisely because skills are not cheap and cant reset them unlike the talent tree (resetting the talent tree will make reselling the weapons back to the shop on there original price)If you can match 8 or more tiles in one go, it will reward you with a Justice token to power up your super powerfull attack, unleashing it will hit every enemy on the battle grid with massive damage. But you must pick up these tokens before they wanish (after 3-4 turns money, health, jtokens will dissapear) or the enemy picks them up (you can save jtokens by killing the target to drop it again) and before finishing the battle. Jtokens will carry over to the next mission, so you can power up and unleash it in the next mission (even on the first turn)Some of the starting grid colour and character/enemy placement are set, but most of it and the used tiles changing colour is heavily RNG. So sometimes you will restart the battle because RNG-gods will hate you and make you suffer.After some story missions you will unlock every station/shop, and you can replay every mission to finish all bonus objective that you have failed before, or grind a little bit for justice tokens, or finish some achievement.So don't fear if you cant complete all bonus objective in one run.The story (so far) is linear, there are no choices or decisions.My only negative complaint with the game is, there is currently only 1 Episode playable. The other 3 episodes will hopefully shortly follow.So for now the game will offer 5-10 hours of play time (5 for running throu and 10 if you are a completionist) and for that it's a little bit expensive. But and it's a big BUT (no pun intended) if all 4 episode is this long, and the devs keep the game and story quality high, than it's a fair price for the game.. It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. This is an early access game. Episode 1 is all that exists, there is no timeline for release of other episodes (other than "very soon") or guarantee that you'll ever receive them.I do like the game and wish it were complete so I could recommend it.. What a great game! The deceptively simple 4 color trail tracing mechanic is surprisingly deep when combined with the color powerups and weapons. On top of that the story adds some great flavor and originality to the mix. Three thumbs up!. This review covers up until the end of episode 2.This is not a bad game but I would say its mechanics are not deep and leave the player wanting more. Especially if you are expected to be replaying maps constantly in the pursuit of money, nitrium, and upgrade tokens. You generally feel trapped in a very rigid attack plan. You get two turn tokens per round and will generally always move once and attack once. You need to move because thats how you generate the amount of damage you can inflict and also how you charge your moves. Maybe im missing a huge game mechanic but that is the main strategy for the entirety of the game and you will do little else. I found when i had trouble with a battle it was just because of luck of the tiles or an underpowered character (bad weapon or move set) rather than me needing to alter my strategies.Also dont bother mining Nitrium (which is used to create buffs for your weapons) as the amount you need vs the amount you pick up from battles is unrealistic for any of the buffs worth having.As for the story, i pretty much fell out of interest in episode 2 though i did follow closely in episode 1. You can skip the story entirely and be perfectly fine gameplay wize.Otherwise this is a decent little puzzle rpg. Despite its flaws its still fun to pick up and play here and there.. More, please!. Overall very fun game, I had blast playing it. The gameplay is nowhere as random as i feared from a game that at first glance looks like mobile port. Soundtrack is atmospheric, story is involved, the only downside is that atm there are only 2 out of 4 chapters available. Episode 3 is available now!!: Greeting Peace Keepers!Thank you for your continued patience! The PC and Mac versions of Ticket to Earth - Episode 3 - Meltdown are now available on Steam.A big thanks to our playtesters and new TTE fans who played the PC demo at PAX AUS this year! Your support and feedback has been invaluable and has helped to shape our latest massive update. Fans on iOS and Android have been really loving this new release, with many players rating Meltdown as their favourite episode so far.We've taken extra time with the Steam versions to super deluxe the visuals. Dive into the action and take the fight to Zero and Malady, as your team of Peace Keepers battle across the ruins of the Rinehart Refinery. This new Episode includes two new playable Heroes, 27 narrative driven missions, 35 new combat powers, 15 new enemies, new boss fights and an expanded crafting system. Packed full of puzzle-RPG action, Episode 3 is a free update for all players who own Ticket to Earth.We sincerely hope you enjoy this new episode of Ticket To Earth.Best wishes for a happy holiday season,The Robot Circus Team. Ticket to Earth is out now - thanks for all your support!: Greetings Peace Keepers!The PC and Mac edition of Ticket to Earth is out now on Steam, and we want to thank all of you for your support. In particular, we’re sending out big red “heart” tiles to everybody who voted for us on Steam Greenlight.If you haven’t bought it yet, be sure to get in quickly and buy it during launch week so you can take advantage of the introductory discount. That’s $12.74 to get Episode One: Uprising right now, Episode Two: Crash very soon, and two more episodes in the coming months. So much game!Anybody who is interested in learning a bit more about the design process behind the game should check out Kevin’s Gamasutra blog[www.gamasutra.com]. It’s a fun read that goes into some detail about the inspirations for Ticket to Earth and the long road from the original idea to the game you can play today.Finally, we’d love your support to help Ticket to Earth reach an even bigger audience. If you’ve played it and enjoyed it, please leave us a nice review here on Steam!Thanks again for all your support!- Everyone at Robot Circus. PAX Aus, IndieCade Europe and the GDWC 2017!: It is Melbourne International Games Week here, an awesome week of game events including the GCAP conference for game devs, and PAX Aus for everyone!We will be showing the game at PAX Aus, so come by and say Hi if you're attending. Our booth is in the PAX Rising area. We love PAX, and look forward to meeting you there.We will have some preview content from Episode 3 on show! And you will also be able to try an AR version of Ticket to Earth!We will then be travelling to Paris for IndieCade Europe! We are super excited about this event. If you're attending, please come say Hi! We don't know anyone there yet, so we'd love to see a friendly face. Finally, we wanted to share some exciting news that we just received this morning! Ticket to Earth is a finalist in the Game Development World Championship 2017! We will be going to Finland at the end of November. We're looking forward to meeting gamers and game developers there too.Thank you for playing Ticket to Earth. We are working hard on Episode 3 and will be sharing some more info on it soon.. Ticket to Earth News: Greetings to the Steam Ticket to Earth community!We’re hard at work on Episode 3: Meltdown, but we’ve had some other awesome stuff going on.As we mentioned in our last news post, we’ve been doing some festival appearances and been nominated for some awards. Last week we were in Paris for the first Indiecade Europe, and the week before was attended Melbourne International Games Week, concluding with our booth at PAX Australia. MIGW included the Australian Game Developer Awards, and we were thrilled that Ticket to Earth picked up an AGDA!Thanks again for sticking with us on this journey. Indie game development is a tricky business, and it’s only possible because people like you are willing to take a chance on projects like ours. Thanks for placing your trust in us.Okay, back to work on Episode 3. More news soon!- The Robot Circus Team. Everything you wanted to know about Justice Servitors!: Greeting Peacekeepers,As requested, we have provided new information on the subject of Justice Servitors.Servitors are independent robotic agents of the Justice Engine delivering a broad spectrum of arbitration and administrative services. Each Servitor is built from a conventional UtilityForm chassis which can be configured to match service class requirements. There are four classes of Servitor currently employed across New Providence. Class I Servitors provide administrative and judicial rulings, serving as the voice of the Justice Engine within the Colonial Administration. Class II Servitors are patrol units providing surveillance oversight and security coordination. While normally encountered in Colonial Armouries, the recent surge in civilian unrest has seen more Class II Servitors deployed to help maintain order in major settlements.Class III Servitors oversee the work of licensed PeaceKeepers. Operating from Justice Stations across New Providence, Class III Servitors are voice of the Justice Engine within the PeaceKeeper network.Class IV Servitors provide low level arbitration and clerical assistance across a range of civil services. As required by law, all Servitors operate within standard energy and processing constraints. Continuity of function is preserved by regular contact with assigned base stations. According to Justice Engine records, a single Class IV Servitor was stationed at the Rinehart Refinery when the main Centrifuge malfunctioned. Limited to administrative oversight of the trade in Nitrium ore, records show that the Refinery Servitor attempted to respond to the unfolding crisis.Data-logs indicate that the Servitor completed an emergency function class upgrade, reconfiguring itself for a range of bio-remedial functions. Since the catastrophe, no signals have been received from the Refinery Servitor. See you next week!The Robot Circus TeamPS: Yes - you can play as a Servitor in Episode 3! :). What's a MEND Unit?: Greeting Peacekeepers,Some background briefing on the setting of Episode 3.The Reinhart Refinery was a fully autonomous Nitrium processing facility. Boasting a multi-stage production line centred around a high-energy Centrifuge, the Refinery also housed a robot replication service. Producing HELP and SERV units for use in areas too toxic for human operators; the Replicator also produced MEND units which provided service and maintenance support throughout the facility.Sadly, the damage wrought by the failure of the main centrifuge was beyond the repair capability of these humble MEND units. It is assumed that these robots still patrol the abandoned Refinery looking for problems that need fixing.Until next week.Peace out!The Robot Circus Team. The wait is over! Episode 2 is available now on Steam!: Episode 2 is available today as a free add-on to the Steam edition of Ticket to Earth for Windows PC and Mac!All current Ticket to Earth players can download the new episode for free right now (just update and jump in!), and new players can join the Ticket to Earth community for 15% off for a limited time. If you have loved Ticket to Earth, it’s a great time to make sure your friends know about it!Ticket to Earth is the most critically-acclaimed puzzle-RPG of the year, with its addictive mix of tile-matching, battlefield tactics, and deep customization. This new episode picks up from the cliffhanger ending of Episode 1: Uprising, introducing a new playable hero, a horde of new enemies, and a brand new crafting system, not to mention dozens of new missions and challenges. Everything you know and love from the original release is back: tactical turn-based battles on a color-coded puzzle grid, deep RPG character customization, and stunning art and music telling a thrilling sci-fi story! For the latest updates, check out the Robot Circus twitter feed.You know what? I’m going to stop distracting you so you can just go play!Thank you for being an amazing community,The Robot Circus team. Kurtz's Research on Nitrium Mutation: Greeting Peace Keepers,Last week we shared with you background on former New Providence CMO Matthias Kurtz.Regarding your requests for further information on Kurtz's research into Nitrium mutations, we have declassified the following data file recovered by a Peace Keeper field operative investigating Kurtz. TRIAL COMMENCEMENT DATE: August 2815 TEST SEQUENCE: Series SevenSAMPLE SIZE: 01SUBJECT BACKGROUNDName: XXXXX XXXXXXXXAge: 14Date of Birth: 9 October 2804. History: No data is available regarding parental background of Test Subject.Test Subject was relocated under the Movement adoption plan to Sanctuary in 2808 following the death of Test Subject’s parents. Causes of parent’s death listed as homicide, perpetrators unknown. Test Subject was enrolled in the Enoch Bowen Movement College at age 5. SUBJECT CONDITION REPORT: PRE-ELEVATIONHeight: 144.7 cm Weight: 46 kg General health and fitness levels are extremely high owing to Test Subject’s adherence to Movement exercise regime.Blood Nitrium Levels: 03 μg/dL (NOTE: Levels of particulate Nitrium in bloodstream are significantly lower than current New Providence age/population average [17 μg/dL]. This deviation is possibly explained by Movement training coupled with environmental factors specific to the settlement in Sanctuary.) NOTE: Test subject rated 19.8 on Rosenheim Psycho-activity scale. Average RPA scale for previous test-subjects has been <1.5NITRIUM ELEVATION TESTING PROGRAMNew Series 07 testing addresses the complications arising from invasive cranial-irrigation methods used in Series 06.Cycle 01: IV irrigation of low-level Nitrium solution at 50 μg/dL per 14 hour cycle. Duration: 5 days.Cycle 02: Intensive transdermal Nitrium saturation [Nitrium complex solution at 99 mM] in high-pressure containment. EEG rig with multi-trigger stimuli driving stress and relaxation responses on alternating 7 hour cycle. Duration 10 days.Cycle 03: Intensive CPX testing coupled with IV Nitrium irrigation at 90 μg/dL per 8 hour cycle every two days. Duration 8 days.As in all prior test series, off-cycle/sleep-phase NLP was used to re-establish behavioural controls.SUBJECT CONDITION REPORT: POST ELEVATIONHeight: 144.7 cm Weight: 31 kg Weight reduction possible stress side-effect of intensity of Cycles 02 and 03. [Review for Series 08]Test Subject has maintained pre-elevation levels of physiological fitness. [VO2 and LIP are slightly higher post Cycle 03.]Blood Nitrium Levels: 194 μg/dL [Test Subject NBL now exceeds absolute lethal threshold of >80 μg/dL.]Gross physiological mutation is minimal. Test-subject's eyes show sign of cellular transition; corneal structures have been absorbed into the ocular tunic. Visual acuity is seemingly unaffected. Test-subject cellular processes are stable. Initial observation indicates that Nitrium is now integrated into existent metabolic pathways. Excess Nitrium energies are discharged as a visible-spectrum corona emanating from the Test-Subjects head. ABILITIESWhen equipped with a neural amplifier, the Test Subject is able to direct blasts of coherent PK energy. Field tests demonstrate that the Test Subject can generate energy levels in excess of 50kW. Using a modified Justice Engine bio-link, Peace Keeper combat wetware has been successfully transfered to the Test Subject.Standard anti-personnel abilities integrate and function normally.NOTE: Some combat abilities appear to have been “twisted” during imprinting perhaps as a result of pre-existent Movement indoctrination. NOTE: The Test-Subject claims to “see the future”. Further testing of pre-cognitive abilities is required in order establish whether this is part of a traumatic delusional framework or an enhancement facilitated by elevation.CONCERNSTest Subject may be suffering from PTSD delusions. Post-elevation interviews indicate that the subject may retain deep-nested Movement belief systems. Test Subject has made mention of "the Void", "dwelling in darkness" and other terminology associated with Stellar Consciousness ritual mantras. These latent Movement cognitive biases indicate that behavioural controls and compliance triggers will require reinforcement. If necessary, surgical modification of the test-subject's brain will be undertaken a last resort. CONCLUSIONSThis Test-Series is the most successful to date. The Series 07 Test Subject is the most stable mutant this program has engineered, and demonstrates the viability of weaponised Nitrium mutations. The test subject’s young age and inherent PK abilities are key factors for the success of this series. More test-subjects must be located.... Ticket to Earth - Patch Release: We've released a minor update for Ticket to Earth. This update includes:An update to the Combat Meditation (Replay) screen that show which hero will be playing each mission.A fix for an issue with the "Plutolatry" and "Choke on This" achievements.In other news, we're continuing to test and balance Episode 2, and will be announcing a date for its release soon.. Q&A - Seven: Greetings Peace Keepers,Just a short update this week.Following on from last week’s mailout, we received a bunch of questions about Episode Three’s new Peace Keeper, Seven.Q: Can you tell us what kind of character is Seven?Like Wolf, Seven is a ranged fighter. Unlike Wolf, Seven fights using her brain as a weapon, firing bolts of psychic energy. Seven’s movement training provides a range bonus from running on Mind Tiles.Q: Please show us some of Seven’s killer new Combat Powers?Sure thing! Seven has some really powerful offensive abilities like Mind Storm. Mind Storm summons a storm, ripping through the battlefield like a mini-Justice Power, striking every enemy.Q: So does Seven play differently to other characters?Seven starts with low health but can deliver masses of damage. Seven also has a suite of interesting defensive and support abilities.Powers like Shock Path allow Seven to lay down a line of traps to stun and damage enemies.Powers like Transfer Energy allows Seven to boost other characters attack scores.Keep sending us your questions!Until next week,The Robot Circus team
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Updated: Mar 15, 2020
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